Background.
What is it that the World Eaters can do well that we can exploit when building an army list? Well, they are a close combat based army and thanks to their special rules, gain distinct bonuses in relation to the melee phase of the game. With incarnate violence, they have the potential to gain furious charge -- but only once they've already won in close combat. And with Blood Madness (because I'm thinking here of post-Isstvan), rage will point them in the right direction for this.
List Building.
If we want to get in to combat, we need to be quick, or have transports to get us in to close combat with celerity. Drop pods would be nice, but if we're wanting to build for Berserker Assault, then its certainly transports.
On top of this, we must remember that chain axes are free upgrades for tactical squads with the World Eaters. This makes for some very points effective troops.
Take some apothecaries (I could use Gahlan Surlak here), and a reasonable HQ (I *want* Kharn) and we're done!
Let's see how these thoughts can come together.
HQ:
*Kharn the Bloody, with Gorechild (190 points)
*Primus Medicae, terminator armour with power fist (125 points)
Troops:
* Tactical Squad with extra Chain Axes, 1 Vexilla, Sergeant with Power Fist and Artificer Armour (185 points)
* Dedicated Rhino with Havoc Launcher (50 points)
* Tactical Squad with extra Chain Axes, 1 Vexilla, Sergeant with Power Fist and Artificer Armour (185 points)
* Dedicated Rhino with Havoc Launcher (50 points)
* Tactical Squad with extra Chain Axes, 1 Vexilla, Sergeant with Power Fist and Artificer Armour (185 points)
* Dedicated Rhino with Havoc Launcher (50 points)
Elites:
* Red Butchers, 5 members, all with dual lightning claws, Devourer with chain fist (325 points)
* Dedicated Spartan Assault Tank with havoc launcher (310 points)
Heavy Support:
* Sicaran Battle Tank with lascannons, armoured ceramite (195 points)
Evaluations.
This does not have many bodies on the ground, but instead features a mobilized type of warfare. The observant might raise the fact that one of the restrictions for the Berserker Assault rite of war is that we cannot have more tanks or fliers than we have infantry units. Don't forget to count the HQs. They're infantry. And they're units. So we're good on that front, as far as I can tell.
Kharn and the Primus Medicae join the Red Butchers and deploy in the Spartan to create a bit of a "death star" style unit. They need to be mindful of vindicator shells and the like though. The other squads mount their rhinos and all trundle forward as swiftly as possible to engage the enemy. It really is that simple. Not much subtlety here, but hey, this is the World Eaters, so what did you expect? The only question is how to play around with the Sicaran. I did wonder at replacing it with a storm eagle, and that is still something of an option here.
2 comments:
Surely the apothecary has to be Kargos lols
Good army list, The Sicaran is the best Support, dealing with flyers (twin linked), jetbikes, and it is rending.
But Rhinos are not assault tanks, this is the only weakness in my opinion.
Post a Comment