The theme for this month's army list challenge is barren terrain. Yep - you heard it right. There is no scenery because the tournament organisers forgot / best mates don't own any / the game was far too impromptu to include any (delete as appropriate or leave a comment to let the rest of us know how/why this ever happened to you). So, what sort of army should you field in this situation? Lots of tanks with high armour value? A wall of rhinos? Fast moving bikers? Or something else? The only cover you're getting is from your own troops...
Rules
(1) Design a 1500 points army list from any codex to take on this challenge.
(2) Post your army lists as a comment to this posting and why the army list is effective and is themed to the scenario.
(3) Entries close at 01:00 GMT on September 14th.
(4) On that same day, I'll open a poll for Warpstone Flux readers to judge which army list they consider to be the "most effective army list that also best articulates the theme" (whatever readers interpret that to mean) out of all entrants.
(5) The winner will be tallied and announced on September 21st (and entered in to the hall of fame!).
(6) One entry per person please.
Remember that there are no prizes for these contests, beyond kudos, honour and entry in to the hall of fame.
6 comments:
I like this one - and I think I have an idea for this! :)
So because I like the Coven theme, I think I will keep with that.
Haemonculus w/ Venom Blade- 55pts
Haemonculus w/ Venom Blade- 55pts
x4 Grotesques- 140pts
x4 Grotesques- 140pts
x10 Wracks w/ x2 Liquifyer Guns, Acothyst w/ Venom Blade- 135pts
x10 Wracks w/ x2 Liquifyer Guns, Acothyst w/ Venom Blade- 135pts
x10 Wracks w/ x2 Liquifyer Guns, Acothyst w/ Venom Blade- 135pts
x10 Wracks w/ x2 Liquifyer Guns, Acothyst w/ Venom Blade- 135pts
x5 Scourge w/ x2 Haywire Blasters- 130pts
x5 Scourge w/ x2 Haywire Blasters- 130pts
Talos w/ TL-Haywire Blaster- 105pts
Talos w/ TL-Haywire Blaster- 105pts
Cronos w/ Spirit Vortex- 100pts
Basically, the Grotesques screen all incoming fire. Being T5, ID is almost out of the question. I have a ton of FnP and a decent amount of ranged AT. I know I most likely wont destroy anything from range, but immobilized or stuns are just as good. I have quite a few bodies on the field. I would welcome the hordes of Orks or Tyranids to come at me. No terrain, no problem!
CSM:
Daemon Prince with Mark of Tzeench, Bolt of Change, Wind of Chaos.
9x Thousand Sons with Aspiring Champion, Wind of Chaos, Rhino, Havoc Launcher.
9x Thousand Sons with Aspiring Champion, Bolt of Change, Rhino, Havoc Launcher.
9x Thousand Sons with Aspiring Champion, Bolt of Change, Rhino, Havoc Launcher.
2x Obliterators
2x Obliterators
Basically, if there's no cover - Thousand sons eat marines alive with ap3 bolters. Havoc launchers added for horde control. Could drop rhinos and afford whole another Tzeench Daemon Prince, and Thousand Sons are resilient enough to walk with 4++, but they are really slow.
Living Cover
Tervigon
160
Tervigon; adrenal glands, toxin sacs, catalyst
195
Hive guard x3
150
Hive guard x3
150
Venomthropes x2
110
Tervigon; adrenal glands, toxin sacs, catalyst
195
Gaunts x10
50
Tervigon; adrenal glands, toxin sacs, catalyst
195
Gaunts x10
50
Tervigon; adrenal glands, toxin sacs, catalyst
195
Gaunts x10
50
Something around 80 gaunts after the first turn, providing cover and screening. In the wide open they will still have a 5+ cover and FNP. Hive guard behind them get 4+ cover, and tervigons behind hive guard should get 4+ cover or 5++ in worst case.
Everything will also have defensive grenades and dangerous terrain to be assaulted.
1. Swarm midfield
2. Pop transports
3. Assault
4. Devour!
Ok - sorry for the delay, the list SM 1500pts:
2x Librarian with gate and might 200pts
2x 5 sternguard with power fist and 3 combi-meltas 330pts
Dreadnought with assault cannon and heavy flamer 125pts
2x Tactical squad with plasma gun and missile launcher in rhino 430pts
Squad squad with missile launcher 85pts
2x land speeder with multi-meltas 120pts
Whirlwind with storm bolter 95pts
Vindicator 115
Plan gated libbys go with sternguard and cause disruption/havoc and try to demech the enemy if they are meched up. Meanwhile the rest of the army goes in transports/is a tank and just advances up the field hopefully presenting enough targets to cause the enemy to fall into disarray and not be able to cause much damage. Scouts are there as a reserve/backfield objective holding unit.
So the in this army the open ground is negated by teleportation and mech.
So pretty simple - gate in while army advances pummeling the enemy with quite a large weight of fire. 3 troops choices 2 of which are in transports should be enough to capture objectives as needed and landspeeders can contest.
If not used stupidly this army can put out a lot of hurt imo.
HQ
Belial, Thunderhammer/Stormshield 130
Troops
Deathwing Terminator Squad, Thunder Hammer/Storm Shield x5, Cyclone Missile Launcher, Standard Bearer, Apothecary 295
Deathwing Terminator Squad,Thunder Hammer/Storm Shield x5, Cyclone Missile Launcher 235
Deathwing Terminator Squad,Thunder Hammer/Storm Shield x5, Cyclone Missile Launcher 235
Deathwing Terminator Squad,Thunder Hammer/Storm Shield x5, Cyclone Missile Launcher 235
Deathwing Terminator Squad,Thunder Hammer/Storm Shield x5, Cyclone Missile Launcher 235
Fast Attack
Ravenwing Bike Squadron, Meltagun, Melta Bombs 135
If you go first, scoutboost+death wing assault.
If not, just walk forward and shoot...
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