Sunday, October 12, 2025

Horus Heresy 3e Review: Sigismund

Warpstone Flux Rating: 
⭐️⭐️⭐️⭐️⭐️
4.5/5 stars. Narrowly rounded up due to fluff reasons and him being the only mortal to be able to go toe to toe with the weaker Primarchs. 

Background.
Of all the Imperial Fists, and even the space marines more widely, there are few who are not primarchs that have their names recognised. Sigismund is not just one of a number like Abaddon, Corswain, Kharn, and company - he is unique in the background. Alone, he is preternaturally skilled and sits only a whisker beneath the primarchs themselves. He is death incarnate and undefeated.

Strengths. 
WS=7 is the most obvious stand out here amongst the stat line. This is seriously high, and can line him up as being matched with some of the Primarchs themselves! Precision 4+ is a neat addition here. 

The Black Sword means he will hit at S=6 which is something that the weaker primarchs will need to worry about, and Duellist's Edge gives a valuable focus bonus. 

As Slayer of Kings, he will always issue challenges and can choose which opponent will accept them. And the Death's Champion gambit gives critical hits on a 5+ which is a solid go-to choice. 

Weaknesses. 
Damage = 1 means that he won't cause as much damage as you might like, but the critical hits here will certainly help alleviate. 

Eternal Warrior is excellent for keeping him alive, but that T=4 is the major draw back in an otherwise reasonable stat line. 

Overall.
A very high points cost here to be honest. The only way you get your points back is by getting in combat as swiftly as you can and taking out entire enemy blobs, or preferably their commanders. Heck, just issue an ultimatum to Lorgar to take up his challenge and see how you go? Find your transport solution and get stuck in - he's one of the best mortals in town. 

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