3/5 stars. Solid and does the job, just a bit over costed.
Background.
The Alpha Legion has an amazing marksman who seem to go by the code of Exodus. Whether there is actually just one of them that appears in multiple places, or many, is anyone's guess, but the latter probably applies!
Strengths.
BS=8 is amazingly high for the game and outside of Primarchs is almost unheard of. He gets infiltrate (9) to get to be deployed where you need him, and is shrouded (5+) as well as carries important utilities like venom spheres (easy to overlook) and a power dagger.
The key item here though is The Instrument - a long range sniper rifle. This can give you 3 S=6 shots with precision at 4+ for rapid firing, or a single S=8 shot at AP=2 for when you feel confident of picking out your target - or just wanting to cause pinning to be honest.
Weaknesses.
Not being able to join other units is a negative. The 3+ save is weak, but you do have an invulnerable, shrouded, and smokescreen to aid survival if needed.
The main weakness for me though is the points cost. It is very steep here and only barely offset by ability level. Yes, he can probably hold his own in a fight, it has to be said. But you really want him sniping everything. And he is not unique either, nor has an allegiance which although nice, you probably won't want two of them. I just feel other units can do this job better overall.
Overall.
Expensive. Effective. Yet there remains other choices.
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