Warpstone Flux Rating: ⭐️⭐️⭐️ 3.5/5 stars, rounded down. The rules are fine.
Background.
Got too much famine going on in the Forge World? Send in the Vorax for a little bit of population culling - that'll cure it. Grim and Dark. Got mutant vermin issues? Same. Got rogue machine problems? Vorax will search and destroy for you. Got a war going down? Well, same thing once again really.
Strengths.
Starting with the stat line, we have S=5 and T=5 coupled with 4 wounds and a 3+/6++ saving throw which means these predators are going to be tough to dislodge.
Helping them get into position is a more than reasonable movement rate of 10. They're also Fast, have firing protocols, firestorm, and phased reactor shields.
In the ranged weapon department, they have a twin rotor cannon which is great for the suppressive rule at 24 inch range and S=5. The singular lightning gun is slightly shorter range, but comes with shred and suppressive. These should cause some damage for the points cost. The upgrade to the irad-cleanser should certainly be considered for a model or two - especially for a unit closing for close combat. These provide a very handy phage on toughness, in addition to the usual poisoned and panic.
Meanwhile the pair of power blades providfes AP=3 with breaching and shred at native strength which is plentiful for melee duties against many foes.
Weaknesses.
The WS and BS have had a touch of a nerf since last edition and are down to 3 in Third Edition.
Don't forget they are also automata.
Builds.
3 Vorax, 1 Irad Cleanser (155 points).
Considering that they want to be in combat, I like the irad cleanser. The poinst cost is also cheaper than third edition, at the cost of WS and BS as noted above. Very viable still, however.

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