Tuesday, February 24, 2026

Horus Heresy 3e Review: Lorgar

Warpstone Flux Rating: 
⭐️⭐️⭐️
3/5 stars. As with previous editions, Lorgar is not one of the most powerful Primarchs, but he certainly can still pack a punch if you underestimate him. 

Background.
Lorgar Aurelian and his Word Bearers had cause to turn traitor, but no one could have particularly seen just how far he would fall, how fast, and how many he would also be taking with him along the way. Once creating compliant worlds out of faith to the Emperor, our orator of the word was rebuked and spat out with devastating results for him, his legion, and half the other legions to boot. His is the original guilt for the entire civil war. 

Strengths. 
With 6's across the board, Lorgar's stat line is nothing to write home about. His cool of 11 is reasonable though. 

Devotion (his side arm) is impressive with S=8 combined with shock and pinning thanks to being a graviton weapon. Don't forget to fire this one. Meanwhile Illuminarum is impressive by granting S+2 and 3 damage along with phage on strength (which frankly Lorgar needs to be competitive), critical hitting and reaping blows. He can and will cause damage in close combat, but his brothers will generally be a match for him. Even Alpharius. 

He comes with Hatred or Loyalists as standard which will help him against loyalist primarchs at least. He also has access to the Anathema Discipline which means you should be thinking about what daemons to take in an army list along with Lorgar so he can summon them at a convenient time. You will need how to think to include daemons in your force chart though.

Through the Power of the Word, he is able to join Malefic units, and as Sire of the Word Bearers, bonus prime slots arrive through tactical squads and despoilers which is fitting. Everyone also passes leadership tests on the first turn in the Word Bearers that accompany him. This is nice. 

Weaknesses. 
As a primarch, he is undoubtedly one of the weakest. He will likely lose challenges against most if not all of his brothers, even with Phage and Hatred running. The WS=6 holds him back, and I=6 won't cut it all of the time. Illuminarum is powerful, to be clear, but landing those blows in the first place (due to WS=6) is an issue against many of his brothers. 

Overall.
I like the possibility of Lorgar being able to summon daemons mid battle. This is very fitting and shouldn't be overlooked as a possibility to help him directly in combats. Just don't expect to win against his brothers too often, and his points cost is actually not too bad overall. He is still a primarch, and able to waste entire lesser units on his own, after all. Choose your battles well. 

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