Rules Check: When units are deep-striking, they materialize at ground level. i.e. they cannot be placed in the upper levels of ruins or buildings.
Whilst this seems right for teleporters (assuming they only know the elevation of the planet and nothing about the structures present), I've always felt it odd for flying miniatures (assault marines, winged daemon princes, etc.). But I guess that such massive things would crash through to ground level anyway, narratively speaking. Yet tyranid flyers should be able to land on the top level of buildings, I think :)
I wonder how the next edition rules set will handle this event?
Whilst this seems right for teleporters (assuming they only know the elevation of the planet and nothing about the structures present), I've always felt it odd for flying miniatures (assault marines, winged daemon princes, etc.). But I guess that such massive things would crash through to ground level anyway, narratively speaking. Yet tyranid flyers should be able to land on the top level of buildings, I think :)
I wonder how the next edition rules set will handle this event?
3 comments:
I would like to see some minor differentiation among the common types - tunneling, dropping, and teleporting.
Such a good, yet minor tweak would be most welcome and desirable!
I reckon you'd need to go look back at old Star Trek episodes to see if they ever beamed in higher than ground level.
However, it would be nice to see some distinction between different types.
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