Whether it is the power of the machine spirit, something a little more neferious, or just tinkering by the driver who manages to find it was only fourth gear that wasn't working and first, second and third are just fine to use; the rhino repair rule can be easy to over-look.
Sure, it won't happen all that often - you have to roll a six for your rhino to come back in to play after its been immobilized. More detrimentally, the rhino also cannot shoot when it attempts this. If you've mounted havoc launchers and the like on to the rhinos, then this may be a bad idea.
But, what if there were more than a few rhinos in your army list? Not two or three, but many! I've discussed a number of hypothetical lists with local friends, but it seems that Chaos Space Marines can really spam those rhinos like nobody else (potentially 1 per troops, elites and heavy support choice gives an impressive 12 rhinos to deal with!). Such builds can take advantage of the repair rule very well given the multiple redundancy in such builds. Here's an example that we came up with that was inspired by Stelek - go see his site:
HQ: whatever you like
Elites: Three lots of: 5 chosen chaos space marines, rhino + havoc launcher, 2 flamers, 2 meltas (3x170=510)
Troops: Three lots of: 5 chaos space marines, rhino + havoc launcher, aspiring champion with power fist and combi-flamer, 1 flamer (3x180=540)
Troops: Three lots of: 5 chaos space marines, rhino + havoc launcher, aspiring champion with power fist and combi-melta, 1 melta (3x185=555)
Heavy Support: Three lots of: 5 chaos havocs, rhino + havoc launcher, 2 flamers, 2 meltas (3x155=465)
Total points value = 2070 + HQ
12 Rhinos (!!!), 60 marines, 25 kill points (oops - rhino walls are going to have to be built).
Can't see many people playing that one myself, but its an entertaining idea if nothing else. Just imagine the rolling rhino walls that could happen... Perhaps it'd do well in apocalypse? Until a strength D weapon started scoring hits.
Sure, it won't happen all that often - you have to roll a six for your rhino to come back in to play after its been immobilized. More detrimentally, the rhino also cannot shoot when it attempts this. If you've mounted havoc launchers and the like on to the rhinos, then this may be a bad idea.
But, what if there were more than a few rhinos in your army list? Not two or three, but many! I've discussed a number of hypothetical lists with local friends, but it seems that Chaos Space Marines can really spam those rhinos like nobody else (potentially 1 per troops, elites and heavy support choice gives an impressive 12 rhinos to deal with!). Such builds can take advantage of the repair rule very well given the multiple redundancy in such builds. Here's an example that we came up with that was inspired by Stelek - go see his site:
HQ: whatever you like
Elites: Three lots of: 5 chosen chaos space marines, rhino + havoc launcher, 2 flamers, 2 meltas (3x170=510)
Troops: Three lots of: 5 chaos space marines, rhino + havoc launcher, aspiring champion with power fist and combi-flamer, 1 flamer (3x180=540)
Troops: Three lots of: 5 chaos space marines, rhino + havoc launcher, aspiring champion with power fist and combi-melta, 1 melta (3x185=555)
Heavy Support: Three lots of: 5 chaos havocs, rhino + havoc launcher, 2 flamers, 2 meltas (3x155=465)
Total points value = 2070 + HQ
12 Rhinos (!!!), 60 marines, 25 kill points (oops - rhino walls are going to have to be built).
Can't see many people playing that one myself, but its an entertaining idea if nothing else. Just imagine the rolling rhino walls that could happen... Perhaps it'd do well in apocalypse? Until a strength D weapon started scoring hits.
4 comments:
I was hoping this would be some useful tips to repair my very broken rhino, and was disappointed.
Sorry to hear your rhino is broken - how bad is it?
Snapped in half on the sprue, somehow. Oh well. :D
Good article by the way.
The really fun part is that Rhino durability comes from the new damage chart...1/3 pens kill you; 1/3 annoy you, and 1/3 of the pens don't bother a Rhino (ooh, lost that pintle bolter weapon, or repairable immobilization...).
I think Chaos would do it much better than loyalists, because the short squads in Rhinos could still pack a special weapon and a sarge.
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