Here's an odd one for you. Beasts cannot occupy anything but the ground level of ruins.
We discovered this rule whilst playing a game of chaos marines against tyranids. I had some renegades on the upper levels of ruins, whilst my opponent had some hormagaunts ready to charge that had survived my rapid firing. After rolling a 2 for a charge movement in difficult terrain, I said I didn't mind - he can charge me readily! My opponent wasn't convinced since his critters were small (height-wise), so he looked it up in the rule book. It turns out that on page 83, beasts cannot move up or down levels inside a ruin!
I was rather surprised by this. My opponent generously held to this rule and scuttled his hormagaunts off elsewhere on his next turn to more promising prey. But not before I'd whittled them down considerably.
We discovered this rule whilst playing a game of chaos marines against tyranids. I had some renegades on the upper levels of ruins, whilst my opponent had some hormagaunts ready to charge that had survived my rapid firing. After rolling a 2 for a charge movement in difficult terrain, I said I didn't mind - he can charge me readily! My opponent wasn't convinced since his critters were small (height-wise), so he looked it up in the rule book. It turns out that on page 83, beasts cannot move up or down levels inside a ruin!
I was rather surprised by this. My opponent generously held to this rule and scuttled his hormagaunts off elsewhere on his next turn to more promising prey. But not before I'd whittled them down considerably.
6 comments:
Very interesting. This proves again the necessity of re-reading the rulebook every now and then. Good find!
Some people on Adeptus Astragalactica found this a while ago, at out GW we just say that nids can move up and down levels because they are actually more ''climby'' than humans.
It is a rule that makes more sense for calvary than beasts but those are the rules.
The next question would be does fleshhooks get you passed it. Sounds like vertical impassable terrain.
I personally like to put objectives near the top of buildings if possible. No beasts, no tankshocks, hard to place a skimmer, really slow movement up the levels.
I'll have to remember that when next fighting 'nids. Awesome, haha. Good to hear that your opponent was good-natured enough to accept it and play on. You don't see that much.
Thanks for all the comments!
Eriochrome: Yeah, I'd think that flesh hooks would / should permit it. Putting the objectives at the top of ruined buildings has just become even more appealing for me :)
Hmm... interesting, but as eriochrome said I would guess that this was intended more for cavalry than Hormagaunts. Ah well, at least there's still Genestealers and regular Gaunts to do the job instead. Thanks for posting!
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