Tuesday, January 30, 2024
Plasma Support Squad Gunner - Iron Warriors
Sunday, January 28, 2024
Plasma for Breakfast?
Saturday, January 27, 2024
Horus Heresy 2e Review: Infernus Abomination
Background.
Friday, January 26, 2024
Horus Heresy 2e Review: Cults Abominatio Rules
Cult Operatives.
When close to, or charged at, or shot at by an enemy, this reaction allows a modest range re-positioning. This is nice and on par with what we might expect of assassins. If the leadership test is failed, then the unit and the one that caused the reaction surprisingly drop 1d6 wounds. This is nasty and sometimes you might just want to fail that leadership test given that no saves of any kind are permitted.
Abomination Unit Type.
Tuesday, January 23, 2024
Horus Heresy 2e Review: Imperial Fists Decurion Sagittar
Background.
Not many realistically.
Monday, January 22, 2024
Horus Heresy 2e Review: Sons of Horus Decurion Lanius
Background.
I mean - yes. He will kill your own men. But this does have a place in some circumstances.
Sunday, January 21, 2024
Horus Heresy 2e Review: Legiones Decurion Locus
Background.
The player can elect one of two forms. Either all defensive weapons plus one battle weapon with the normal rules. Or: just the one battle weapon with +1 to hit. This might be a tough choice depending on the nature of the defensive weapons, but I can certainly see that this choice depends on the vehicle itself. It is a strong reaction indeed and can be game changing with some fortuitous die rolls!
Saturday, January 20, 2024
Horus Heresy 2e Review: Legiones Decurion Defensor
Background.
You can only choose to upgrade very specific units. I find this very odd ineed. Select between predators, sicaran squads (including punishers), and Kratos.
Friday, January 19, 2024
Horus Heresy 2e Review: Vheren Ashurhaddon
Background.
Traitors only here. The really strange warlord trait is something that you probably don't want to activate too much to be honest. Perhaps against plasma guns where you won't die to instant death? But the real issue here is how to get him into position. He has a bunch of nice melee rules like precision shots and strikes, let alone counter attack. You're going to need transport.
Thursday, January 18, 2024
Horus Heresy 2e Review: Sons of Horus Additional Rules (Siege of Cthonia)
Carsoran Power Weapons.
There are two variants of these which can replace power weapons at no cost. The axe version is excellent for making short work of space marines thanks to AP3. With being a specialist weapon its also a good choice to pair up with other things (e.g., hammers!). The tabar version comes at S+1 and is unfortunately two handed. But given breaching at 4+, a unit armed with these could potentially be quite deadly if a charge is pulled off at the right moment in a game.
Available to only traitor forces, this trait is for those who want to fight with traditional honour, rather than go down the route of chaos inspired corruption. The warlord gains a leadership boost for morale and pinning, as do units who can see him. This bonus alone is fantastic and makes the trait worthwhile. There's an added armour save boost against psychics, which is nice but situational. The bonus assualt reaction is sound. Overall a great trait.
Warlord Trait: Cast in Gold.
Gain A+1 and S+1 when in a combat challenge where the opponent has equal or greater WS. This is a nice boost, but the real gain here is the additional victory point if you win. The bonus movement is great. Rooted in Cthonian tradition, this trait is available to all Sons factions - traitor or loyalist. Its a really nice trait, but obviously suited to an aggressive build.
Monday, January 15, 2024
New Year Iron Warriors Plasma Pistol Experiment
Happy New Year!
In the first post of this year, I wanted to share a painting experiment that I've been messing around with for plasma weaponry in the 30th to 40th millenium.
This is an Iron Warriors squad sergeant armed with a power fist and plasma pistol. Although some of the hazard stripes need a bit of a tidy up (they do look better from different angles - I promise!) I wanted to highlight the plasma pistol work here.
What is unusual here is the inside-out technique used. Rather than opting for a dark colour in the recesses and going for lighter highlights, I've inverted the process. I've used a watered down white to ink into the recesses of the plasma suggesting a super charged core heat. The coils are - comparatively - cooler with the darker blue highlights. Now before anyone shouts "physics" at me, I already know blue optical colours are hotter than white due to thermodynamics. But in colour theory - shrug! This idea can readily be applied with green or red plasma guns and pistols as you please. I've chosen blue here as the plasma accent colour as it works nicely with the rest of the "serious" look of the marine. A nice start to the year!