Wednesday, September 30, 2009

Intercept: A Scenario with Living Objectives

Living objectives in a standard game offer a way to get a variant of the usual scenarios. Today, I'd like to present one such scenario.

Mission: Intercept.

Mission Briefing:
Your forces have been tasked with intercepting vital information from two strategic points (message boyz, runners, trains, hover drones carrying data crystals) on the battlefield. The intel is vital to your upcoming battles, but you know that the enemy will also be after the information. Use this opportunity to recover the intel and engage the enemy.

Initial Set-up:
The playing board is assumed to be rectangular, 4 ft by 6ft.
Place an objective in the centre of each short edge of the board (two objectives in total). No scenery should be placed along the centre of the board to allow the two objectives to cross over.

Deployment:
Dawn of War, as per the rule book.

Mission special rules:
Deep strike, Reserves, Night Fight in turns 6 and 7 (if required).

Primary Objective:
At the end of each game turn, each objective moves 12 inches toward the opposite board edge compared to where it started (nothing can stop this movement). Thus: by turn 6, the objectives will be at the opposite side of the board to where they started and by turn 7, both objectives will be off the board!

A player scores 1 "intel point" if they control an objective at the end of every game turn (i.e. at least 1 scoring unit that isn't broken / falling back with one model within 3" of the edge of the objective and no enemy units within 3") . Only 1 unit may claim 1 objective per game turn. If the controlling player happens to be in range of both units (presumably in the middle of the game where the objectives cross over!) then they may choose which one to claim.

Secondary Objective:
Annihilation (as per the rule book).

Winning:
The winning player is the one with the most "intel points" at the end of the game. In the event of a tie, the secondary mission (annihilation) will determine the winner.

4 comments:

  1. I'm liking it mate, alway love alternative scenarios.

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  2. This sounds pretty good, though I'm having a hard time thinking of a reasonable explanation as to why they don't just shoot the blighters and nick the crystals... :D

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  3. Thanks guys :)
    I reckon that if they shot the blighters, the whole cargo would go up in a huge thermonuclear detonation that would take out half the planet.... yup, thats my story and I'm sticking to it :)

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  4. Well it's as likely as any explanation I can come up with, so I'll buy it... :D

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