Thursday, October 1, 2009

October Army List Challenge

Overview.
On a forested death world, not too dissimilar to Barbarus, lies an ancient cache. The Mechanicum suggest that it might be components of a STC. The Eldar think its a huge source of wraithbone. But the atmosphere of the planet is too thick and poisonous to be sure that the intelligence is correct. Your team must go to the surface in person and recover the cache. But others are bound to be doing the same.

Rules.
(1) Design a 1000 points (standard mission) strike-force army from any codex to explore the surface of the death world and claim the objective. You can expect other teams of similar points value to be trying to do the same.
(2) The action takes place on a death world. At the end of every game turn, all members of your team will take an automatic S2 hit as the acrid atmosphere takes its toll. Additionally, all vehicles will take an automatic a glancing hit as the acid eats in to their hulls.
(3) The death world is heavily forested by acid-resistant plants. Line of sights are going to be small range! There may also be wandering monsters to take care of.
(4) Post your army lists as a comment to this posting and suggest why they're well suited to the mission.
(5) On Oct 14th 2009, I'll start a voting poll that will be open for 1 week to vote for what Warpstone Flux readers consider to be the "most effective army list that also best articulates the theme" (whatever readers interpret that to mean) out of all entrants.
(6) Winner will be tallied and announced on October 21st.

Remember, the real aim of these challenges is to help others design effective army lists that are both themed and effective. There are no prizes beyond honour and kudos!

3 comments:

  1. Auto S2 + glancing hits are negated best by Nurgle and Daemonic Possesion!! ^^

    Daemon Prince (165)
    Mo Nurgle
    Wings
    Nurgle's Rot

    1st Plague Marine Squad (231)
    Champion w/ PF, Combi-Flamer & Icon
    Melta Gun x2

    1st Rhino (70)
    Daemonic Possession
    Dozer Blade
    Combi-Plasma

    2nd Plague Marine Squad (226)
    Champion w/ PF, Combi-Melta & Icon
    Melta Gun
    Flamer

    2nd Rhino (70)
    Daemonic Possession
    Dozer Blade
    Combi-Plasma

    Defiler (150)
    Heavy Flamer
    DCCW

    Obliterator (75)

    T6 on the Prince means no wounds from noxious fumes. Rather, his rot will stack nicely with the fumes to thin out hordes. Prince should try to assault any low T infantry.

    The Plague Marine squads are general purpose squads with a mix of melta and flame weapons. The short range is not a liabilty due to the low visibility. Should be able to handle anything. T5 + FnP should minimise any casulties from the noxious fumes.

    The Rhinos have possession to ignore the auto glancing hits. The dozer blades will be useful for crashing through the dense terrain. Combi-Plasma on the rhino because overheating doesn't affect vehicles. No chance is still better than the minimal chance on plague marines. Also, it's cheaper than paying 15 points a pop! Not likely to need many AP2 shots because of the plentiful coversaves and since there won't be many of any targets that require AP2 love like terminators or other FnP models.

    Defiler has battle cannon to shoot in the rare case there is LOS for such range. Otherwise, it's job is to assault anything that has powerweapons or such that would negate the plague marines' advantages. Heavy Flamer will be useful in the dense terrain. Of course it is also possessed to ignore the auto glancing hit!

    The obliterator teleports in guided by one of the personal icons to where it's needed. Slow and Purposeful means it isn't really slowed by all the difficult terrain. It's 2+ save and being in reserve should limit it's vulnerability to the fumes.

    It's low model count won't be a problem in dense terrain as it favours superior quality rather than numbers. You just can't really bring the numbers to bear effectively.

    This list is also able to be quite fast with transports, winged prince and a fleeting walker. With it's smaller size and manuverability, it should be able to concentrate it's focus to butcher more numerous opponents piecemeal.

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  2. Tyranids ... Right at home!

    Broodlord (flesh hooks, feeder tendrils, toxin sacs, plus Retinue of 8 with implant attack, toxin sacs and flesh hooks (280)

    Genestealers (8) - flesh hooks and toxin sacs (160)

    Genestealers (8) - flesh hooks and toxin sacs (160)

    2 Carnifex (T7, I2, W5, Tail Scythe, spineback, Crushing Claws, Barbed Strangler, Toxin Sacs, Tusked) 404

    Total 1004

    The Genestealers are the only ones hit by the toxic atmosphere (hence the toxin sacs are more of a theme than anything) as well as the additional S5 attacks are helpful against the other 'tough lists' arriving on planet.

    The short visual range means that the uber-Carnies and Broodlord can get into combat ... with spinebanks/flesh hooks all round they'll hit first and rending/monstrous strength will negate many FNP/Armour saves. As a bonus the retinue have inplant attacks with their feeder tendrilled boss's reroll to hit - meaning monstrous creatures/characters should watch out. Just two 6's will kill much of anything with no save (beyond invulnerable)...

    The Stealer Horde holds things up (everything gets move through cover) while the Carnies pile in to finish the job!

    With a high chance of a 12" charge - why'd you bring melta?

    Toxin Atmosphere Planet of Death - who else do you think lives here?

    The Nids.

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  3. 1000 Pts - Eldar Roster

    Troops: Wraithguard (11#, 381 pts)
    10 Wraithguard @ 381 pts (Fearless; Wraithsight; Wraithcannon x10; (pp.46 & 62 Eldar))
    1 Spiritseer (Warlock) (Psyker; Fleet; Spiritseer Upgrade; Rune Armour; Shuriken Pistol; Witchblade; (p.27-28 & p.60 Eldar))

    Troops: Wraithguard (11#, 381 pts)
    10 Wraithguard @ 381 pts (Fearless; Wraithsight; Wraithcannon x10; (pp.46 & 62 Eldar))
    1 Spiritseer (Warlock) (Psyker; Fleet; Spiritseer Upgrade; Rune Armour; Shuriken Pistol; Witchblade; (p.27-28 & p.60 Eldar))

    HQ: Farseer (1#, 118 pts)
    1 Farseer @ 118 pts (Psyker; Fortune ; Guide ; Fleet; Independent Character; Ghosthelm; Rune Armour; Runes of Witnessing; Shuriken Pistol; Singing Spear; (pp.26, 28 & 60 Eldar))

    HQ: Farseer (1#, 118 pts)
    1 Farseer @ 118 pts (Psyker; Fortune ; Guide ; Fleet; Independent Character; Ghosthelm; Rune Armour; Runes of Witnessing; Shuriken Pistol; Singing Spear; (pp.26, 28 & 60 Eldar))



    Total Roster Cost: 998

    This strike force would contain two units. Each a ten man squad of Wraithguard with Warlock to make them troop accompanied by a Farseer with Guide, Fortune, Runes of Witnessing, and a Singing Spear.

    These two units would be immune to the S2 hit each turn because of mixed toughness. With the excess of cover saves and short range fighting the Fortuned Wraithguard would be hard to put down with shooting and would deliver back a hurting on their shooting phase. These two units are able to take out anything in the game with ease and would handily claim the objective.

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