3.5/5 stars. Rounded down. The rules are average.
The Styrix apparently did some really nasty and bad stuff during the Age of Strife. Accordingly, their machine spirits are perfectly capable of reducing even the iron will of the typical noble householder to madness that forces them to conduct massacres. They are therefore held in low regard and a bit of a stain of dishonour.
Strengths.
Back to the regular questoris knight profile here, except for I=2 and A=3. In exchange, we have a volkite chieorovile gun. This has a good number of shots at high strength, but lacks the vital AP3 against space marines. This is more than made up for by the reaper chainsword of course.
Back to the regular questoris knight profile here, except for I=2 and A=3. In exchange, we have a volkite chieorovile gun. This has a good number of shots at high strength, but lacks the vital AP3 against space marines. This is more than made up for by the reaper chainsword of course.
I see a reasonable battlefield role here as whittling down numbers before charging in an finishing a space marine blob. Against mechanicum and other lesser armoured beings, they will do exponentially better.
Weaknesses.
Weaknesses.
I want to like this knight, but if I'm being brutally honest, there might be similar [Castigator] and alternative [Basic Knight] choices.
Builds.
Styrix, Volkite Chieorovile, and Reaper Chainsword (380 points).
The classic design.
Styrix, Volkite Chieorovile, and Reaper Chainsword (380 points).
The classic design.
Styrix, Volkite Chieorovile, and Siege Claw (405 points).
Graviton gun the light tank, blast with volkite, charge in and finish with the claw. Can probably take care of the transported units next turn.
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