4/5 stars. The rules are good.
Deployed as a sign to the enemy that they intend extermination, these knights are sinister and and spell utter death and cleansing flame. Their pilots tend to be either those of iron wills, or those damaged souls that relish the massacre, such is the machine spirit of that contained within. Few elect to pilot them.
Strengths.
The flame storm cannon has ordinance and shred making it of utility in a number of scenarios. But the real beauty here is the reaper chainfist at S=10, AP2 and with shred.
Take advantage of flank speed and charge headlong into the fray. You are wanting to be targeting dug-in enemy formations and tanks here. Especially transports!
The flame storm cannon has ordinance and shred making it of utility in a number of scenarios. But the real beauty here is the reaper chainfist at S=10, AP2 and with shred.
Take advantage of flank speed and charge headlong into the fray. You are wanting to be targeting dug-in enemy formations and tanks here. Especially transports!
Weaknesses.
AP4 on the flame is not going to kill space marines outright. But it is still useful against those pesky cover saves.
Builds.
There are no builds to speak of. Instead I will note here that the base points cost is reasonable for what you are getting.
There are no builds to speak of. Instead I will note here that the base points cost is reasonable for what you are getting.
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