4/5 stars. The rules are worth the points cost.
Calleb arrived late to the Sons of Horus fleet as they were making their plans to rid the original four traitor legions of their loyalist components. As a loyalist, he was naturally shot down as part of the first wave. He survived and fought south of Choral City on Isstvan 3. Even besides this, Calleb was always thought of a sinister within the Mechanicum, even though he is a total loyalist.
Strengths.
Calleb is an arch magos prime on foot, but with a lot of upgrades. He comes with a machinator array and melta bombs plus master crafted upgrades. On top of this, he has a slew of special rules above and beyond the standard arch magos prime. These include most notably granting move through cover to those within 6inches around him as well as taking a guardian retinue.
He belongs to the Reductor high order and has all the rule relevant to that, as well as hatred of traitors and further special rules that add up to more than the points value in my opinion.
Weaknesses.
Not many, but similar to other arch magos prime. Take care of his positioning and think carefully about what you want to accomplish. This is presumably smashing buildings to one side and moving freely among the wreckage that he leaves behind himself.
Overall.
He is a good character that is demonstrably worth more than the points cost that you will be paying for him. As for his utility, this might be more questionable for some battles, but he is a fluffy choice for Isstvan 3 battles. Worth taking for this alone.
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