Wednesday, December 21, 2022

Horus Heresy 2e Review: Raven Guard Legion Rules

Warpstone Flux Rating: ⭐️⭐️⭐️⭐️
4/5 stars. The Raven Guard return to Second Edition in a strong way!

Background.
Smashed on the sands of Isstvan V, the Raven Guard who survived the betrayal lasted for just under 100 days on that planet along with their Primarch before being miraculously rescued. Their part in the Heresy would then be to create some new Astartes thanks to the Emperor revealing a few secrets, and then to operate in a guerrilla style until it was over - or be part of the piecemeal forces along with Salamanders and Iron Hands that also escaped the same.

Legion Rules Review.
Shadow and Fury grants a boon depending on the type of unit in question. For regular foot sloggers, this is infiltrate (which will make Alpha Legion forces cry) along with shrouded. For jump pack troops and dreadnoughts, they get to re-roll 1's to wound in a charge assault. For cavalry and vehicles, its shrouded or improved shrouded. These rules are very strong overall.   

The Vaults of Deliverance grants access to the unique armoury options. The Warriors of Deliverance meanwhile gives the warlord traits. Note that there are no unique consul choices to had here.

Advanced Reaction.
Fade to Black grants an immediate move directly proportional to initiative and shrouded when they are shot at. This is super impressive and will keep the Raven Guard alive when all hope is otherwise lost. Very nice for narrative Isstvan campaigns as well!

Difference to First Edition.
No flesh over steel drawback here, although furious assault is gone to be replaced by re-rolls which remains nice. The shrouded rule has become dominant more than anything and this is a very good thing for Raven Guard players. They've kept infiltration and swapped fleet out - although hints of this remain in the advanced reaction. Its complex. But overall I feel I like the rules here. 

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