Tuesday, July 26, 2022

Horus Heresy 2e Review: Tyrant Siege Terminator Squad

Warpstone Flux Rating: ⭐️⭐️⭐️⭐️
4/5 stars. The rules are rather great. This squad will feature in many, if not all Iron Warriors armies. 

Background.
Grim, even by Iron Warriors standards, the Tyrant Siege Terminators are the anti-fortification answer to almost any building problem. Got a rat infestation? Tyrant Siege Terminators. Got a boss who won't bend the knee to the Emperor? Tyrant Siege Terminators. They know the mathematics of warfare and are willing to die for it.

Strengths.
The Rocket Launcher on their backs has got upgrades since the last edition. They have Frag - which is now Heavy 4 and pinning (no more rolling for lots of templates!), Krak at Heavy 2, and Flak at the same. Combined with the Iron Warriors rules, they will soon bring down fortifications. The interceptor reaction is great of course.

Weaknesses.
Although a bit pricey, they are worth the cost - especially now that they have 2 wounds each in second edition.

Builds.
5 Tyrants, Master with grenade harness (310 points).
This is the baseline build, and entirely effective. Take a land raider (either proteus or spartan) to taste.

5 Tyrants, 3 Chain Fists, Master with grenade harness (325 points).
Blast them. Or tear them apart with the chain fists. Choices.

5 Tyrants, 5 Pairs of Lightning Claws, Master with grenade harness (360 points).
Getting expensive here, but the charge out of a land raider will be deadly. 

10 Tyrants, 5 Lightning Claw Pairs, Master with grenade harness (635 points).
Almost fully upgraded. Pretty expensive, but works. 

Difference to First Edition.
Improved. Certainly in terms of less templates to fret about!

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