Friday, January 14, 2011

Poll Open for Jan 2011 Army List Challenge

The poll is open for the winner of the Jan 2011 army list challenge.  Please have a look at the entrant's lists and vote according to who you think has the most effective army list that also best articulates the theme. This month, the theme was to take on the Death Wing (lots of terminators and land raiders) and get as many of your models in to their deployment zone as possible.  The full details are here.  Below are the army lists!


Gundog8324 (Necrons)
3 Monoliths-705
Lord with Warsycthe, Resorb, Solar Pulse, Phase Shifter-200
33 Warriors in a group of 17 and 16

Good luck killing more than the three Monoliths which deep strike in to the other guy's DZ using the gauss flux archs to stun all of the LRs while the warriors hopefully stay off the board.


Aleksi Lehtio (Chaos Space Marines)


1500pt Chaos Space Marines 5th Ed (2007) Roster
(1496pts Total)

Selections:

HQ (255pts)
Chaos Sorcerer (125pts)
Bolt Pistol, Close Combat Weapon, Lash of Submission (20pts), Mark of Slaanesh (5pts)

Chaos Sorcerer (130pts)
Bolt Pistol, Close Combat Weapon, Lash of Submission (20pts), Mark of Slaanesh (5pts), Melta Bombs (5pts)

Troops (806pts)

Plague Marines (190pts)
5x Plague Marine (115pts), 2x Plasma Gun (30pts)
Chaos Rhino (45pts)
Combi-Weapon (10pts)

Plague Marines (190pts)
5x Plague Marine (115pts), 2x Plasma Gun (30pts)
Chaos Rhino (45pts)
Combi-Weapon (10pts)

Plague Marines (213pts)
6x Plague Marine (138pts), 2x Plasma Gun (30pts)
Chaos Rhino (45pts)
Combi-Weapon (10pts)

Plague Marines (213pts)
6x Plague Marine (138pts), 2x Plasma Gun (30pts)
Chaos Rhino (45pts)
Combi-Weapon (10pts)

Heavy Support (435pts)

Chaos Vindicator (145pts)
Daemonic Possession (20pts)

Chaos Vindicator (145pts)
Daemonic Possession (20pts)

Chaos Vindicator (145pts)
Daemonic Possession (20pts)


Vindicator + lash is a nasty combination, even more when it ignores terminator armour. You could go with lash+obliterators (for plasmacannons) but oblits cost more and I think vindis are better at 1500 points.

All Rhinos have combi-meltas. Combi-meltas+vindis should be enough to down any land raiders. Plague Marines were taken for the cheap double plasma.

Abuse Puppy (Dark Eldar)
Dark Eldar are so perfect for this it's not even funny:

(1500 list)
Haemonculous (Shattershard)

4 Trueborn (3 Blasters)
1 Venom (Splinter Cannon)

4 Trueborn (3 Blasters)
1 Venom (Splinter Cannon)

3 Trueborn (3 Blasters)
1 Venom (Splinter Cannon)

5 Warriors (Blaster, Sybarite, Blast Pistol)
1 Raider (Flickerfields)

5 Warriors (Blaster, Sybarite, Blast Pistol)
1 Raider (Flickerfields)

5 Warriors (Blaster, Sybarite, Blast Pistol)
1 Raider (Flickerfields)

5 Warriors (Blaster, Sybarite, Blast Pistol)
1 Raider (Flickerfields)

1 Ravager (3 Disintegrators, Flickerfields)

1 Ravager (3 Disintegrators, Flickerfields) 

1 Ravager (3 Disintegrators, Flickerfields)

Everything you have can move 24" if necessary and carries a constant 5++ to keep protected. You have twenty-one Lances that can shoot on the move and a ton more AP2/poison guns, which will evaporate all the Land Raiders almost immediately and quickly finish off even Assault Terminators. Your ability to move quickly and low individual value of each squad means that the Terminator's shooting will be fairly ineffective- each squad costs them 200+ pts and the best they can kill with anything is an 85pt troop or vehicle, so they're wasting most of their firepower. It's also quite easy to engage the Terminators at long range, draw them forward, and then zip past to claim victory in the final turns if the engagement goes poorly early on.

Themewise, this is obviously a raiding force that preys on Space Marines- and really, what better prize?

Ctreleheb (Tau Empire)
Shas'o Commander # 1 with Bodyguard - 292 pts
plasma rifle
fusion blaster
multitracker
Hardwired drone controller
2 gun drone
Bodyguard 
Suit #1 has
2 plasma rifles
Drone controller
1 gun drone
Suit #2 has
2 plasma rifles
Drone controller
2 gun drones

Shas'o Commander # 2 with Bodyguard - 292 pts
plasma rifle
fusion blaster
multitracker
Hardwired drone controller
2 gun drone
Bodyguard 
Suit #1 has
2 plasma rifles
Drone controller
1 gun drone
Suit #2 has
2 plasma rifles
Drone controller
2 gun drones

Fire Warrior Squad # 1 - 200 pts
12 Fire Warriors
Dedicated Transport
Devilfish
smart missile system

Fire Warrior Squad # 2 - 200 pts
12 Fire Warriors
Dedicated Transport
Devilfish
smart missile system

Fire Warrior Squad # 3 - 200 pts
12 Fire Warriors
Dedicated Transport
Devilfish
smart missile system

Hammerhead #1 - 165 pts
Railgun
2 burst cannons
targeting array
multitracker

Hammerhead #2 - 165 pts
Railgun
2 burst cannons
targeting array
multitracker

Been a while since I wrote any Tau stuff so I think all of that is legal. At 1500 I'm thinking max would be 3 landraiders and 3 units of 5 termies and a leader. This army relies on the railguns making a couple early raider kills, letting the suits cleanup the termies inside with plasma. If needed the Fire Warriors can disembark and torrent the units to death. The suits can jump into and out of rapid fire range for maximum damage without fear of being assaulted.

Theme=Fast, maneuverable and lots of firepower, exactly what Tau are known for.

schuelerliu (Eldar)
Autarch (130pts)
Jetbike, Power Weapon, MandiBlaster, Fusion Gun

Farseer (173pts)
Jetbike, Singing Spear, Runes of Warding, Spirit Stones, Guide, Doom

FireDragons w/ WaveSerpent(276pts)
6xFireDragrons
WaveSerpent with TL Brightlances, SpiritStones, StarEngines, VectoredEngines

FireDragons w/ WaveSerpent(276pts)
6xFireDragrons
WaveSerpent with TL Brightlances, SpiritStones, StarEngines, VectoredEngines

FireDragons w/ WaveSerpent(276pts)
6xFireDragrons
WaveSerpent with TL Brightlances, SpiritStones, StarEngines, VectoredEngines

Guardian Jetbike Squad (183 pts)
5xGuardian on Jetbike w/ 1xShurikenCannon
1xWarlock on Jetbike with Singing Spear, Conceal

Guardian Jetbike Squad (183 pts)
5xGuardian on Jetbike w/ 1xShurikenCannon
1xWarlock on Jetbike with Singing Spear, Conceal

Total: 1,497 pts

Both HQ units attach to one of the Jetbike Squads each. However, if necessary they can detach and attack on their own. 

Due to the fact, that Eldar still have a 4ed codex, the units are way overpriced (just compare it to the DE force of AbusePuppy). 
I need to use Terrain/Cover, Range and superior maneuverability as much as possible to keep range and units alive.

I would deploy slightly forward and try to get some shots on the Landraiders. The Farseer will use guide to get the BrightLances stun/immobilize/destroy some of the Landraiders while moving backward and baiting them away from the target zone. However, it will not be my primary target to destroy my enemy. I just need to slow them down and occupy them with attacking my WaveSerpents. Torrent to death? I just turn them into slack!

The Jetbike Squad & Autarch / Farseer hang back and support and try to reach the target zone in the last 2 turns with their full movement.

I would even win if one/two of the FireDragon Squad is/are totally destroyed while placing one/both Jetbike Squads+HQ in my opponents deployment zone.

GDNMW (Space Marines)
I think the plain ol' Space Marines are worthy competitors here too. Army list first, explanation second.

2 x Librarian
Null Zone, Vortex of Doom

3 x 5 Drop Pod Sternguard
3x Combi-Plasma 2x Meltagun

2x 5 Tactical Marines
Las-Plas Razorback

3x 2 Multi-Melta Attack Bikes

Vindicator

1500 on the button.

Turn One:
Two pods drop in and deploy sternguard with librarian units x2 into play. Attack bike units turbo boost up to 22" away from the Raiders. Close enough to ensure multi-melta goodness next turn and far enough not to be assaulted.

Razorbacks move up 6", vindicator moves up 12" and pops smoke. Razorbacks shoot first, then librarians, then sternguard. This allows you to use Null Zone if you got lucky with one of the lascannon shots.

Turn two:

Razorbacks move 6" and shoot first again. Attack bikes take out any surviving Raiders. Librarians switch to null zone duty and the rest of the army, joined by the vindicator, shoots the terminators until they are dead.

The vindicator needs to shoot the safest unit to avoid nuking your own guys!

Turn Three and so on,

Razorbacks switch to plasma goodness when raiders are gone. All units eliminate terminators units in order of vulnerability to wipe out. You want full units so that any enemy assaults are likely to result in clean wins so you can carry on with the pigeon shoot.

Five plus no terminators is much better than 2 + 3 in this game.

When the remaining pod comes in it is on tidy-up duty. Landing close by any remaining terminators and helping to drop them with plasma and melta fire.

As for the victory conditions: The pods get your sternguard and libbies across the table while the rest of the army is mobile enough to get there under it's own steam.

Good 'ol marines can still kick it!

1 comment:

  1. that dark eldar list is pure filth!

    I bloody love it!! LOL

    ReplyDelete