2.5/5 stars, rounded up. Solid performer, but easy to pick off due to being mortal which is in turn reflected in her points cost. I want to actually give her 5/5 stars thanks to the reserves manipulation, but you may not survive that long.
Background.
You would have to be someone special to be the Captain of the Conqueror, flagship of the World Eaters. Sarrin rose rapidly thanks to her near innate comprehension of void warfare. But more than this, she was respected by Angron and Kharn for her tactical genius, coordination skills, as well as calm presence. The latter likely won many battles for the legion as they later descended into nail induced madness.
Strengths.
You can use her advanced characteristics if you need to thanks to the Level Headed special rule.
The real reason to take Sarrin though is the Shadow of the Conqueror special rule. On a successful intelligence test you get to do one of two things. Firstly you can manipulate reserves by +1. Great for that drop pod you want down on turn 2 I would suggest. Or, you can use the guns of the Conqueror and rain down mayhem. This is almost akin to the old Orbital Bombardment special rule that we used to have, but it is a reaction if an enemy comes within 24 inches. It is a short range barrage 2 with large blast and breaching at S=10 and AP=3 with 3 damage. This is enough to wipe out entire squads frankly.
Weaknesses.
If an enemy has got precision, you will be dead on turn 1 if they think about it. Exodus and similar will want to take you down quickly. You are also very, very mortal with T=3 and a 6+/5++. You are not going to survive long on the ground. Sure, you also have a power blade, and a bog standard fleet pistol, but your average space marine enemy kills you before you have chance to do anything with either.
Overall.
You are taking Sarrin for the Guns of the Conqueror special rule. You will make the intelligence test most of the time (but not all the time) to activate it at Int=8. If successful, you get to use it, and it will certainly kill stuff. But she is exceptionally vulnerable to precision shots against her. I would personally see her as a high value target to pick off before charging in myself. Yet balancing all this up is the relatively cheap points cost for her which makes Sarrin ultimately very playable. That, and she is really, really fluffy. I wish other legions had orbital bombardment back again to be honest! I want to give her more stars than I have, but I wound up sitting right on the fence and thought 3/5 was about as balanced as she could get given the uncertainty about the Intelligence test, the vulnerability, and the reserves manipulation you might want to undertake. Hence this is a complex case for me to resolve to give stars to ultimately and one that I'm sure many players will disagree with me about.
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