3/5 stars. A weak primarch when contextualized against his brothers. But still a primarch.
Background.
Brought up on Lycaeus, a decaying natural satellite of Kiavahr, he instilled a revolution in the slave-like mine workers of this Forge world. It worked. And from there he became synonymous with granting freedom to the oppressed. And more than this, he carried with him the warp-born ability to slip unnoticed even in plain sight. He also has very pale skin and deep black eyes which give his a striking ghostly appearance.
Strengths.
Although his WS=7, the rest of the stat line is filled with 6's which makes him one of the weakest primarchs in the game physically. At least his pinions make up for this with a movement rate of 16 which could enable very early close combat for him, and at a position of his choosing which should be considered a major asset. His cameleoline gives him shrouded which will help with not taking ranged damage in the short time you try to get into combat.
His side arms (wrath and justice) are arcane and gives an impressive fire rate of 6 coupled with breaching and S=5. Don't forget to use them. The whip he carries is only S=3, but goes at I=10 which is impressive. But you don't really want to be using it even if the damage is 2 and it has breaching. Instead you will be relying on the Corvidine Talons lightning claws which provide 2 more attacks at I=7 and AP=2. These are only 1 damage though, but they do have critical hits at 6+. So on balance, they will likely slice and dice their way through lesser opponents, but will still struggle against other primarchs who have better access to damage=2 sources.
Of course, he does come with eternal warrior like his brothers, as well as deep strike, but his special rule of The Shadowed Lord enables him to exit combats he is otherwise losing. The downside is that you are forced to use that bullwhip to do so and got some hits in.
As sire of the Raven Guard, he grants primes if 4 troops slots are filled with tactical squads or assault squads. In addition, in turn 1, all Raven Guard gets move through cover which is nice, but can be situational based on the terrain in play and where you want to get to.
Weaknesses.
He is a weak primarch when stacking him up against his brothers. This doesn't mean you shouldn't engage, but Alpharius should kill you statistically. Good job you have an escape route.
Overall.
The points cost is very reasonable. And despite what I've written above, remember that Corax is still a primarch, and still crazy deadly. He just needs to look out for fights against his brothers that he risks everything in.
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