Saturday, August 2, 2025
World Eaters Praetor / Centurion Conversion
Skyhunter
A bit of a hobby day today, and first off the table is a skyhunter.
This particular chap is going to be an Emperor's Children squad sergeant. The build was very simple overall - and remarkably this is also the first sky hunter that I've assembled. I've put the multi melta in place for the weapon as I wanted a squad that could ride up and try to pop tanks up close and personal. In third edition, this is more challenging, but I still like the concept of doing this (that, and the low AP from second edition for plasma cannons has long gone now sadly). The left arm for the sergeant is from the new Warhammer 40k Emperor's Children range and features a jagged power sword which looks suitably vicious. The head meanwhile is from the older chaos space marine range. Overall, the vibe I'm going for is one of pre-fall Emperor's Children who might just be toying with some of the lighter range of excess that the legion would later be known for. Obviously the base needs work yet, and painting is yet to come, but I think the dynamic and the features are communicating the right ideas here for me.
Friday, August 1, 2025
Horus Heresy 3e Review: Iron Hands Legion Rules
Armatus Necrotechnika returns with the ability to self-repair Iron Hands vehicles at 5+, but can also gobble up the remains of any casualties to boost this. Very handy, if a bit grim.
Artificer Power Axe is an interesting one representing Medusan technology. Shred and Breaching are a good bonus for this weapon.
The Iron Clad adds an extra dreadnought who becomes a champion sub type if you fill a Prime Slot of a command role. This is nice as it thematically represents those Iron Hands who just wanted to keep on fighting.
Gambit.
Double the normal bonus for the focus roll from Outside Support thanks to Legion of One - the Iron Hands became very self-sufficient after Isstvan. Meanwhile, their opponents can only gain +2 as the maximum from Outside support.
Additional Detachments.
The Spearhead Phalanx is an excellent auxiliary option bringing in three slots (albeit that the heavy transport has to be a land raider or spartan - no problem with that - in addition to the tanks and terminators).
The Medusan Vanguard meanwhile is an apex detachment that brings terminators, a dreadnought, and more at the price of the command slot here being a Praevian. No problem at all with that and very fluffy.
Spite of the Gorgon allows you to fire back at full BS at a unit charging them. The cost is Overload (1) and no reactive volley. This is very reasonable, but obviously the overload is an issue.