Warpstone Flux Rating: ⭐️⭐️⭐️
3.5/5 stars, rounded down to 3/5 stars. Three excellent upgrades, and two forgettable upgrades!
Unique among the legions, the Dark Angels were armed with the remains of the Unification of Terra rather than the Martian pact that would follow and become standard for the other legions. This gives them access to certain horrors of the long night as routine.
Calibanite Warblade. Get S+1 on your power swords for 5 points. A no-nonsense upgrade which is good!
Plasma Repeater. I'm on the fence about this one. Assualt 3 is awesome. Short range is poor. Lower strength is an issue. Twin linked somewhat makes up for it. And breaching (4) is fine. What really swings it negatively for me is just the cost. You would have to play them very offensively and it can work, but take the plasma burners instead.
Plasma Burners. In short: it is a plasma flamer. And they are exceptionally deadly at S=6 and breaching (4). Sure, they are expensive, but they will destroy entire units in one turn. Just ask your friendly support squad sergeant. They're game defining.
Terranic Greatsword. Just take them. Ignore the AP3, you will more than make up for that. Rending and murderous strike are excellent. Even better, they go at your initiative and can pose a threat to lighter tanks. Really in the no brainer territory here.
Stasis Missiles. It sucks that its only an upgrade to missile launchers. Honestly your heavy support squads will want to be doing other things than getting within 24 inches to cause WS-1 via concussive. If these missiles could be applied to other things, I'd be more positive, but I just don't quite think they're worth the investment overall. Too ineffective for the price.
Overall.
Take the Calibanite Warblade, the Terranic Greatsword, and the Plasma Burners. Leave the rest in the armoury.
It's incredible to see how better is the Terranic Greatsword compared to, say, the Phoenix Power Spear...more or less the same rules, similar point cost but double the efficiency
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