Wednesday, December 7, 2022

Horus Heresy 2e Review: Night Lords Legion Rules

Warpstone Flux Rating: ⭐️⭐️⭐️
3.5/5 stars, rounded down to 3 stars. The rules are both fluffy and of reasonably high quality.

Background.
Of all the traitor legions, the Night Lords ever were close to censure and skirted the edge of acceptable results against monstrous behaviour. Already close to being declared renegade, it is little wonder they threw in their lot with Horus. Nearly unique among the legions, they pretty much splintered during the Heresy itself and dissolved into much smaller warbands. Temporarily reunited for the Siege of Terra, they were a spent force after Thramas and ultimately did dissolve into renegades and those who would still visit their "justice" on the Emperor. 

Legion Rules Review.
A Talent for Murder. The legion gains +1 to wound when they outnumber the enemy in both shooting and close combat or when facing pinned or falling back units. This is excellent as ever as calls for the Night Lords to be fielded in large squads whenever possible. Also worth considering how to cause pinning and falling back (fear you say?). 

Panoply of Slaughter can choose the Night Lords wargear options, while Children of the Night grants the warlord traits for the legion.

Advanced Reaction.
The Better Part of Valour. The Night Lords take a fall back move and regroup automatically when charged. This, of course, might put the chargers out of range. If they go out of sight, then the enemy can select a different unit. This is a very reasonably and fluffy trait.   

Difference to First Edition.
The rules have improved thanks to more triggering effects for the Talent for Murder. Yes, it is no longer related to the to hit roll, but the wider range of trigger makes this much better than First Edition. 

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