Friday, December 2, 2022

Horus Heresy 2e Review: Legion Sky-Hunter Squadron

Warpstone Flux Rating: ⭐️⭐️⭐️⭐️
4/5 stars. The rules are rather nice!

Background.
They are jet bikes. With space marines mounted on them. They hover over the ground thanks to ancient anti-grav technology. Not only do they have the cool factor, but they make for a great strike unit in the game as well.

Strengths.
Great movement combined with 2 wounds each probably makes this unit a bit more attractive than the bike mounted outrider squads. Better again is the ability to take heavy weapon upgrades on the jet bikes, and the presence of the deep strike special rule along with the usual hammer of wrath, hit and run, firing protocols and so forth. 

Weaknesses.
Honestly, for the points cost there's little not to like here and they are highly functional in the game. Sure, they are still T=4, but even for a melta-cide squad they are fully workable. 

Difference to First Edition.
Improved. The squad can now all upgrade their heavy bolters to other heavy weapons rather than being limited to 1 in 3 being upgraded. Good times!

Builds.
3 Sky-Hunters, 3 Multi-Meltas (150 points).
Melta-cide squad. 

3 Sky-Hunters, 3 Volkite Culverins, Sergeant with Power Fist (140 points).
An infantry hunting squad that also takes part in close combat. Max out to 10 members and take with a mounted praetor to maximize those Volkites (remember: the rule with Volkite is generally to go big!).

3 Sky Hunters, 3 Plasma Cannons (135 points).
Highly effective in the right places at the right times. With movement=16, that should not be a problem. I really like this squad a whole lot. Probably want to take 5 or 6 of them for best results?




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