Thursday, July 21, 2022

Horus Heresy 2e Review: Legion Herald

Warpstone Flux Rating: ⭐️⭐️⭐️⭐️
4/5 stars. Going out limb here and giving this unit 4 stars out of 5 simply for the fact it can grant Line.

Background.
The Herald was a sign of authority from the Warmaster, the Primarchs, or the Regent and carried something "blessed" or touched by the same into battle (usually a standard). Their standards inspired figurative or in some cases literal religious fanaticism in those near the Herald

Strengths.
Line.

I'm going to repeat that: Line. This character thanks to carrying a legion standard as part of their points cost grants Line to the unit that they are with. This is massive in the game of Horus Heresy and can turn a match around. 

Beyond that, having Fearless and Fear(1) is a pair of great boons.

Weaknesses.
For what this character does, it is points efficient and likely worth the investment in a variety of scenarios. Having a pair of Heralds alongside a Master of the Legion or Primarch might even be a game winning tactic so long as you steer clear of pesky snipers. I haven't tested the double Herald build in a game yet, but I'd certainly like to. Let me know if you have?

Difference to First Edition.
Improved. They've done away with differences between traitor and loyalist here and unified this HQ choice's rules. I personally (and subjectively) think it is much more powerful overall. 

Builds.
Herald with Power Fist (105 points).
A baseline build to go with a Line lacking unit inside a transport. 

Herald with Jump Pack, Charnabal Weapon (110 points).
To accompany an assault style squad that lacks Line. Replace with (jet) bikes to taste.

Herald in Tartaros Armour, Power Axe, Grenade Harness (100 points).
Nicely points efficient here. Note the points cost compared to the above - it is very attractive.

Herald in Cataphractii Armour, Chain Fist, Grenade Harness (125 points).
To give a specialist terminator unit Line.



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