Saturday, October 11, 2014

Anvil Industry: Medieval & Renaissance Torsos

Anvil Industry is a great UK company that is producing their own 28mm scale resin miniatures, parts, and (very soon I hope!) some of their own rules and games for their miniatures.

But to the Warhammer 40,000 enthusiast, their parts are entirely suitable for the Games Workshop range as well. So, I recently decided to take the proverbial plunge and purchase a few of their bits. In the image below are 5 "medieval torsos", one "renaissance torso" and a regular Games Workshop space marine torso (front part only). The parts arrived quickly (very quickly in fact!), without fuss, and a very reasonably priced if I'm perfectly honest.


As can be seen, all of Anvil Industries torsos are exactly the same size as Games Workshop's space marine torsos. One could not hope for a better fit to be perfectly honest.

The casting quality is absolutely second to none. I need not mention some other companies that contain regular faults such as air bubbles, warping, poor casting, lines, excess flashes or lacking in detail due to the resin not flowing evenly in to the mould. Absolutely, and categorically, none of that. They're as close to perfect as could be desired in my opinion. And I'm not given to exaggeration. They really are that good! Check out the studs sticking out of the front of the armour in the image - each and every one of them are well formed and cast. Outstanding!

Being at 28mm, the arms and backpacks of regular space marines (and associated ranges) fit perfectly against the torsos. The head indentation is also perfectly shaped for the space marine range.

What uses does this have in Warhammer 40,000 then? Well, for me, they're going to be artificer armour (2+ save). But on top of that, they are ideal for pre-heresy collectors and can look like some of the earlier marks of power armour (and some of the other torsos look perfect for later marks as well- mk8 in particular). I can't wait to get stuck in to these torsos and start combining them with other bits from various ranges to see the results.

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