Warpstone Flux Rating: ⭐️⭐️⭐️⭐️ 4/5 stars. The rules are great.
Background.
These Astartes are officers in the legion with a distinct talent for drop assaults and the coordination of them therein. They carry with them specialized communication devices that help them land others and then join the battle exactly at the point where they are needed.
Strengths.
A typical officer with WS and BS=5, 3 wounds and a 2+/5++ saving throw on the stat line.
The Master of Descent comes with some special rules that are worth going over. The first one is a case of nominative determinism and allows the character and his unit to enter play from reserves on Turn 1. This is fairly unique in third edition (sadly).
The Strato-Vox helps other units deep strike into play. It automatically passes reserves tests for the Master of Descent himself (i.e., guaranteed first turn deep striking). They can then successfully pass other reserves tests once on the board and bring down one unit per turn via deep strike. This is excellent and harks back to the first edition rules of drop pod assaults a little bit (I'm still sad that that army style is dead).
Tip of the Spear meanwhile gives access to a new auxiliary detachment featuring one Praetorian Command Squad with jump packs, and two Veteran Assault Squads with primes. This is a good add-on overall and obviously encourages players to take the command squad along with the Master of Descent.
Weaknesses.
For the points cost, you are getting what you pay for really. I have no complaints other than I wish drop pod armies were still fully possible!
Builds.
Master of Descent, Power Fist (130 points).
A standard built. Take melta bombs to taste.
Master of Descent, Thunder Hammer, Combat Shield (130 points).
Looks good with other shield bearing marines?!
Master of Descent, Disintegration Pistol, Power Maul (130 points).
Gets you access to disintegration weapons whilst remaining good for melee.

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