4/5 stars. A speedy interceptor that has the rule of cool! Seriously, I love the model.
Background.
A dual atmospheric and void craft, the Xiphon is an ancient craft design. Brought into the Imperium thanks to the compliance of outlying worlds, by the end of the crusade it was only the Ultramarines and Dark Angels who were still really using them. The Heresy changed this as every legion pressed them back into battle.
Strengths.
This is an air-to-air interceptor primarily. It does do its job magnificently though.
It comes armed with two twin mounted las cannons on its centreline which makes it ideal for aerial dog fights and the interceptor role (remember that in third edition fliers start in aerial reserves and must be assigned a combat role when they get on the board - interceptor is one of these. Other viable ones including the traditional strafing run!).
The Rotary missile launcher is okay as well, but your main damage is probably coming from your las cannons.
And the craft is magnificently fast with movement of 20!
Weaknesses.
Armour of 11 all round make this an easy target - especially on a strafing run. With 5 hull points, it will likely go down quickly, so decide your role and go for it. Equally, the points cost is attractive enough to offset these concerns.
Builds.
Xiphon (120 points).
The only build available!

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