Monday, December 4, 2017

Complete Promethian Forge

Its been a little while coming, but the Promethian Forge is finally completed. 

For this scenery piece, I wanted to adopt the same modular approach that I had started to take with the Ferratonic Incinerator. Indeed, I want both of my assembled kits to be interchangeable with each other and also be transportable. Hence although this piece looks glued together in this particular configuration, it is not. The octagonal platform for instance is in two parts - one containing the chimney and one containing the other have plus the first segment of the bendy walkway. The other bend constitutes the other fragment of the overall modular design.


Having learnt my lesson the hard way with the Ferratonic Incinerator, I made sure to dry fit each and every under-hanging bit to the piece before gluing it in to place. Moreover, this meant that I could readily add the sidewalk shields or bannisters (sorry, not really sure what the correct noun is for them yet!) without worrying where the support struts actually were located. 

The kit is large, and I have intentionally made it apparently even bigger by making it occupy as much of a horizontal distance as possible. I did not want to opt for the picture on the front of the box where the curved walkways are surrounding the central octagonal platform. This serves the purpose making sure more of the board appears to be covered in scenery (to be clear, I know it is the same area, but having it more snaking around the board creates a bigger impact which is something that I want). 

In future posts later this week, I want to show the modularity of the kit in two ways. Firstly in the vertical direction, and then by combing it with the Ferratonic Incinerator to make a centre piece building. They both have their pros and cons in terms of gaming, and I'll talk through them this week.


5 comments:

  1. The little clips that go underneath the walkways are incredibly helpful for keeping this stuff modular and transportable, but still stable on the board.

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  2. Looking good, man - That really is a cool set!

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  3. @Frothing Muppet: Some of the other Sector Mechanicus kits have more ground-level parts, but in general, you do need some more lower-level Terrain to really make it work. It's also good to have some mid-level things like single level constructs using old Necromunda bulkheads, or something like the Plasma Regulators or Munitorum Shipping Containers, because the SM levels are 5" high, which is more than some Models can go in a single regular Move.

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  4. I just got the Regulators, and I really like them. Not sure about their price point to coolness ratio, but the raw coolness of the Models is pretty high. And they do (literally) fill a couple of important gaps in Sector Mechanicus Terrain.

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  5. I haven't got the regulators just yet, but am tempted. Although I think I might get the plasma conduits first to be honest.

    I haven't quite made my mind up about whether more scenery is needed or not ... more play testing required!

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