Friday saw a "Goodbye to 7th" tournament. I was playing my 30k Alpha Legion force, and I'll detail the battles in full reports later on. But for now, I wanted to show the tables that we were playing on and fighting over. Each was themed and some had a few special rules (e.g., difficult terrain in the water and nearby to deathworld scenery; fires that provide cover, but a certain distance must be maintained away from). The scenery is a mixture of Games Workshop, MDF terrain from CNC miniature scenery and TTcombat, plus various homemade items and other items.
World: 1417-402. Cognomens: Isha’s Necklace.
Classed as a
death world by the forces of the Sons of Horus, 1417-402 has a single redeeming
feature – a very large ocean teeming with moderately benign life. In
comparison, its archipelagos are covered with all manner of flora and fauna
widely to be considered immiscible to human colonization. Control of this world
and its oceans could provide a food supply for planets many sectors removed.
World: Ravishol. Cognomens: None.
Ravishol is part
of the 500 worlds in the realm of Ultramar and comes under the direct purview
of the Ultramarines. After the Betrayal at Calth, the planet came under attack
from unknown forces, although reports variously suggest World Eaters,
Blackshields and Knights-Errant for a similarly wide variety of reasons. Ten
thousand years later, Nurgle looks to attempt to gain a foothold here too. Sent
here to investigate, any would-be attacker would have to contend with the
corpses of the cities that litter its surface.
World: 53.417. Cognomen: Altruism.
Discovered by an
Iron Hands fleet during the Great Crusade, the world of Altruism was marked
early on as a good prospect for colonization. Although at the hot end of ideal
temperatures for unenhanced humans, the colonists readily took to the world and
founded a settlement. It was not long thereafter that deep deposits of valuable
minerals and fuel were discovered. Altruism thrived and is a prosperous, yet
minimally inhabited world making it an easy target for all warlords.
World: Angstrom’s
Rest. Cognomens: 1772-2. (Imperial
Fists).
A small
contingent of Imperial Fists secured this world against the large predators
that had plagued the small human population locked here since the night of the
Age of Darkness. Cut off by warp storms themselves, the Fists established a
temporary operation on the surface of the planet for the purposes of refuelling
their orbital cruisers
World: Tancredi. Cognomen: 15-220.
All Forge Worlds are important to the
Mechanicum and offer significant resources to would be conqueres. The world of
Tancredi is no exception. Sitting at a pressure point between segmenta,
Tancredi was ever on the list of targets for the enemy, and for worlds to be
protected by the Imperium due to its vast shipyards. Tancredi finds itself at a
nexus in both time and space.
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