Tuesday, December 6, 2016

Horus Heresy Review: Macrocarid Explorator

Background.
No two macrocarids are the same, being deployed by individual forge worlds and having been tweaked with by their magi on their own terms. This leads to a vast array of front line vehicles that the Mechanicum can field on the battlefield. All of them deadly in their own right and all worth of respect.

Strengths. 
The best way to think of the macrocarid is as a customisable land raider. It has transport capacity and it has AV=14 all around coupled with an impressive 4 hull points. The base points cost is actually entirely reasonable and it comes with las cannons on side sponsons, plus a mauler cannon on the hull.

The added rules provide an all round survival quantum, plus other nice rules such as an augury scanner. The only real question is how to configure it for your needs which we look at in the builds section below.

Weaknesses.
There are few weaknesses here in reality. The macrocarid is a strong choice all told, but like all good choices there is a temptation to splurge a lot of points on the vehicle. This temptation should be resisted, no matter how good things look on paper. A few Destroyer strength hits will take care of this beast and its often better to not have all proverbial eggs in one basket as a result.

Builds.
Macrocarid Explorator with Exploratory Augury Web (245 points).
I really like the exploratory augury web for its ability to mess around with reserves. But this comes at the price of a reduced transport capacity. Hence it might be the case that this build is a mobile wall or screen for other pieces of your army.

Macrocarid Explorator with Flare Shield and Armoured Ceramite (240 points).
A very tough vehicle for any army to fight against. Put your precious units inside and use them wisely. Add a conversion beamer to taste!

Macrocarid Explorator with Two Irradiation Engines and hull-mounted Graviton Imploder (250 points).
Irradiate your opponents and then mop up with the graviton imploder. Very nasty combination really.

Macrocarid Explorator with twin linked Plasma Phased Fusil and sponson Mauler Cannons (205 points).
Very nice dakka for your enemy marines.

Other builds like having a servo-rig and anabaric claw are all possible, but the above examples are probably superior for generic builds rather than specialised battle smith builds. 

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