Background.
The Deredeo has been out for a while now, and although I've visited it before and made some notes when the experimental rules came out, I'm returning to it today in the full light of the rules presented within Tempest.
The Deredeo is, simply put, a heavy weapons platform that has its history in the Contemptor class and the earlier styles of Terran and Martian designs. Personally, I don't like the design all that much, but I can see its battlefield potential as much as anyone else.
Strengths.
With helical targeting, the Deredeo is fantastic at taking out aircraft with its weapons. Given the weapons, its also fantastic at shooting, well, nearly everything in the game to be honest. Monstrous creatures? Yep. Terminator equivalents? Yep. Its got it all.
The entry level Anvilus auto cannon battery is S=8 with plenty of shots and sunder. The reasonable range means it can reach across the board to ensure they reach the desired target.
The Hellfire Plasma Cannonade is AP=2 at just one pip less in strength and has two modes of firing: sustained, which provides a good number of shots, or maximal, which gives a big pie plate. And terminators are fans of pie, so I hear.
Meanwhile the Aiolos missile launcher gives a huge ranged weapon that can do significant damage to space marine equivalents. Hitting side armour is just icing on the cake. One can see why both traitors and loyalists alike pressed more of these in to battle after Horus turned.
Weaknesses.
This is fundamentally not a close combat dreadnought. That said, it is still a dreadnought with an invulnerable save and good frontal armour.
My suggestion is to run a Deredeo with ranged terminators -- upgraded with Atomantic Pavaise, it can grant a bonus to the invulnerable save of regular terminators nearby which is very nice, but also costly.
Builds.
A pair of the more obvious builds here.
Deredeo, Anvilus autocannons, Aiolos missile launcher, armoured ceramite (240 points).
Drop the armoured ceramite if you must, but this is something of a baseline build.
Deredeo, hellfire plasma cannonade, atomantic pavaise (270 points)
I like this one - lots of plasma goodness, teamed up with protective invulnerable saves.
The Deredeo has been out for a while now, and although I've visited it before and made some notes when the experimental rules came out, I'm returning to it today in the full light of the rules presented within Tempest.
The Deredeo is, simply put, a heavy weapons platform that has its history in the Contemptor class and the earlier styles of Terran and Martian designs. Personally, I don't like the design all that much, but I can see its battlefield potential as much as anyone else.
Strengths.
With helical targeting, the Deredeo is fantastic at taking out aircraft with its weapons. Given the weapons, its also fantastic at shooting, well, nearly everything in the game to be honest. Monstrous creatures? Yep. Terminator equivalents? Yep. Its got it all.
The entry level Anvilus auto cannon battery is S=8 with plenty of shots and sunder. The reasonable range means it can reach across the board to ensure they reach the desired target.
The Hellfire Plasma Cannonade is AP=2 at just one pip less in strength and has two modes of firing: sustained, which provides a good number of shots, or maximal, which gives a big pie plate. And terminators are fans of pie, so I hear.
Meanwhile the Aiolos missile launcher gives a huge ranged weapon that can do significant damage to space marine equivalents. Hitting side armour is just icing on the cake. One can see why both traitors and loyalists alike pressed more of these in to battle after Horus turned.
Weaknesses.
This is fundamentally not a close combat dreadnought. That said, it is still a dreadnought with an invulnerable save and good frontal armour.
My suggestion is to run a Deredeo with ranged terminators -- upgraded with Atomantic Pavaise, it can grant a bonus to the invulnerable save of regular terminators nearby which is very nice, but also costly.
Builds.
A pair of the more obvious builds here.
Deredeo, Anvilus autocannons, Aiolos missile launcher, armoured ceramite (240 points).
Drop the armoured ceramite if you must, but this is something of a baseline build.
Deredeo, hellfire plasma cannonade, atomantic pavaise (270 points)
I like this one - lots of plasma goodness, teamed up with protective invulnerable saves.
Nice review. I have been very torn on wether to get one of these for a while. Then the Leviathan came out! Sorry Deredeo......
ReplyDeleteThe Leviathan is very cool -- and I like the sculpt a lot more than the Deredeo myself :)
ReplyDelete