These guys are the expendables. They're meat shields. And the mechanicum create them from prisoners and don't really care about them too much - they're just slave labour when some heavy lifting needs to be done, or when bullets need to be soaked up. And their price tag reflects this.
There are a number of uses we could imagine for them, ranging from just being there to soak up fire, right through to even attempting a charge and tar pitting opponents for a while during the game.
Here's a few simplistic builds:
10 tech thralls (35 points).
Yep - this is the naked version. They're just there to go in front of other, more valuable units. That's it! No more, no less. Don't expect anything of them beyond a movable cover save.
10 tech thralls with heavy chain blades, frag grenades and the rite of pure thought (75 points)
This is the one where you might consider charging them in. They won't last long, but they might tar pit an opponent for a valuable extra turn due to being fearless (thanks to the rite of pure thought). But that's it really. I think I might prefer two of the naked squads over this one, just for more cover saves that are cheap. But hey, its 30k and there are probably spare points for this version, so might as well give it a whirl.
There are a number of uses we could imagine for them, ranging from just being there to soak up fire, right through to even attempting a charge and tar pitting opponents for a while during the game.
Here's a few simplistic builds:
10 tech thralls (35 points).
Yep - this is the naked version. They're just there to go in front of other, more valuable units. That's it! No more, no less. Don't expect anything of them beyond a movable cover save.
10 tech thralls with heavy chain blades, frag grenades and the rite of pure thought (75 points)
This is the one where you might consider charging them in. They won't last long, but they might tar pit an opponent for a valuable extra turn due to being fearless (thanks to the rite of pure thought). But that's it really. I think I might prefer two of the naked squads over this one, just for more cover saves that are cheap. But hey, its 30k and there are probably spare points for this version, so might as well give it a whirl.
Question for you, If you look at tech priests it one of their special powers adds a +1 to friendly tech thralls within 6 inches. So, if you take 3 separate units of tech priests and bubble them with tech thralls.....would it be +3 to their upgraded 5+ fnp? These rules are in book 3, look forward to your thoughts because who doesn't want 2+ fnp thralls.
ReplyDeleteThe wording of the rule is certainly the same as your interpretation -- the rule talks of adding a +1 to FNP rolls for friendly adsecularis units within 6" whilst the adepts are alive.
ReplyDeleteI fear it might get FAQ'ed in the future, but in terms of "Rules as Written", it is absolutely viable.