Daemonettes are still high initiative and good WS. They still lack in the toughness department and they still have rending and fleet. Plus they can run a valuable extra 3" thanks be being Slaaneshi. Keep the pink horrors at home: I'm taking these androgenes and the plaguebearers!
Sure, they lack durability. But that's not the point. They can hit hard, travel quick, rend light vehicles to death and out-initiative marines in close combat.
The Alluress upgrade should be automatic: the extra attack for 5 points is a great deal for the Slaaneshi player. In terms of rewards, the ether blade (normal or greater variant) should be a great option for the daemonettes. The rapturous standard is interesting, but probably not strictly required I think -- unless the daemonettes are aiming at taking monstrous creatures down. The instrument is also worthwhile on one squad here and there.
Here are a pair of sample builds
12 Daemonettes of Slaanesh, Alluress with Etherblade (123 points)
A small tactical and surgical strike squad suitable for forward deepstriking. They'll probably get shot to pieces, but a few should survive to rend their opponents. Alternatively look to rend a light vehicle to death. And 12 is a multiple of Slaanesh's holy number (six), so its also fluffy.
20 Daemonettes of Slaanesh, Alluress with Etherblade, Instrument of Chaos, Icon of Chaos (215 points)
A large squad of forward deepstriking, or rear guard actions, and also scoring. Get them in combat as soon as possible.
Sure, they lack durability. But that's not the point. They can hit hard, travel quick, rend light vehicles to death and out-initiative marines in close combat.
The Alluress upgrade should be automatic: the extra attack for 5 points is a great deal for the Slaaneshi player. In terms of rewards, the ether blade (normal or greater variant) should be a great option for the daemonettes. The rapturous standard is interesting, but probably not strictly required I think -- unless the daemonettes are aiming at taking monstrous creatures down. The instrument is also worthwhile on one squad here and there.
Here are a pair of sample builds
12 Daemonettes of Slaanesh, Alluress with Etherblade (123 points)
A small tactical and surgical strike squad suitable for forward deepstriking. They'll probably get shot to pieces, but a few should survive to rend their opponents. Alternatively look to rend a light vehicle to death. And 12 is a multiple of Slaanesh's holy number (six), so its also fluffy.
20 Daemonettes of Slaanesh, Alluress with Etherblade, Instrument of Chaos, Icon of Chaos (215 points)
A large squad of forward deepstriking, or rear guard actions, and also scoring. Get them in combat as soon as possible.
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