Wednesday, February 1, 2012

Raging Inferno: Feb 2012 Army List Challege

Welcome to the first Army List Challenge of 2012.  If you've not had a go at these before, the idea is to design a themed army list from the codex of your choice to take on a specific challenge.

This month's challenge is inspired by one of the missions in Planetstrike (you remember that 40k expansion, right?  the one where daemons are awesome as they can charge on the turn they appear?).  The game itself will be played using regular 40k rules, using killpoints to determine the victor (explicitly: its an annihilation mission, with spearhead/table quarters deployment) with the following amendments.

(a) The battlefield that you are fighting over is a raging inferno.  All difficult terrain (of which there is a fair bit) is treated as being both dangerous and difficult terrain (everything is on fire!).  All of the difficult terrain blocks line of sight through it (there's lots of thick, black, acrid smoke coming out of it!).  There is, however, a singular stronghold on the battlefield - a robust bastion that has withstood the test of time and is not subjected to this rule.  Naturally, said bastion is situated in the centre of the battlefield.  Controlling this bastion is worth two further killpoints in the final analysis for the controlling player.

(b) Additionally, at the start of each player turn, that player may launch two firestorm (infinite range, S9, AP3, Ordnance 1, Barrage) weapons.  It is going to be a true raging inferno...

Rules
(1) Design a 1500 points army list from any codex to take on this challenge.
(2) Post your army lists as a comment to this posting and suggest why the army list is effective and themed to the scenario.
(3) Entries close at 01:00 GMT on Feb 14th.
(4) On that same day, I'll open a poll for Warpstone Flux readers to judge which army list they consider to be the "most effective army list that also best articulates the theme" (whatever readers interpret that to mean) out of all entrants.
(5) The winner will be tallied and announced on Feb 21st (and entered in to the hall of fame!).
(6) One entry per person please.

Remember that there are no prizes for these contests, beyond kudos, honour and entry in to the hall of fame.

Good Luck!

3 comments:

  1. Ghazghkull
    Warboss, PK, Attack Squig, Eavy Armor
    3 Meganobs, Battlewagon, Deffrolla, Big shoota
    3 Meganobs, Battlewagon, Deffrolla, Big shoota
    3 Meganobs, Battlewagon, Deffrolla, Big shoota
    3 Meganobs, Battlewagon, Deffrolla, Big shoota
    Battlewagon, Deffrolla, Big shoota
    Battlewagon, Deffrolla, Big shoota


    All damage is done either in CC or at close range, all vehicles have re-rolls on their movement, and have their major weakness (shooting at their side armor) removed.
    Anything that can be hit in CC will often die to being smashed by Ghaz, a Warboss, and 12 Meganobs. Powerklaws and almost all 2+ saves means that most other MEQ infantry die in waves.

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  2. Imperial Guard, Sword and Shield tactics.

    Command HQ, 4 Meltaguns - 90
    Plt HQ, 4 Meltaguns - 70
    Squad (bulletshield #1) - 50
    Squad (bulletshield #2) - 50
    HWT (Mortars) x 5 - 300
    Veterans (3 Meltaguns) - 100
    3x2 Griffons - 450
    3 Vendettas - 390

    Total 1500

    Difficult and dangerous terrain? No line of sight ... sounds like an awesome combination!

    The melta-toting HQ's and Vets mount up in the Vendettas. The Vendettas use their speed, scout move and the fact they are a skimmer to completely avoid the dangerous terrain and kill vehicles. The Mortars and Griffons sit at the back and use indirect fire to their hearts delight with no comeback. The bulletshield teams prepare to shield.

    That's 15 S4 pinning barrage, blasts a turn in dangerous terrain ... I might not kill you, but I can pin you and force more loverly 1's in that heinous terrain. The 6 S6 large template hits even get a reroll to hit firing indirect and blind. how do you say HIT!

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  3. Necrons:

    Overlord: Phaeron, Resurrection Orb, Mindshackle Scarabs, Gauntlet of Fire

    Royal Court:
    Cryptek, Harbinger of Destruction, Solar Pulse.
    Necron Lord, Resurrection Orb
    Necron Lord, Resurrection Orb
    Necron Lord, Resurrection Orb

    Necron Warriors x 20
    Necron Warriors x 20
    Necron Immortals x 10, Tesla Carbines
    Necron Immortals x 10, Tesla Carbines

    C'tan Shard; Writhing Worldscape, Entorpic Touch.

    Total: 1500 Points.

    This list benefits from the Reanimation Protocols in a big way, and give how annoying Dangerous terrain tests could be this should do a decent job of surviving.

    The Immortals can deal with Infantry, with some assistance from the Overlords Relentless unit of Warriors.

    The Bombardments are a bit of a problem, but with good unit spacing and half decent rolls these guys should be able to outlast the enemy.

    Lots of Los blocking will limit my effectiveness, but also hamper theirs, and the Solar Pulse can cripple them for one turn of shooting if they get their fire arcs lined up!

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