To help promote the Kill Zone rules, this post is a mini battle report on a small band of chaos space marines against a bunch of genestealers. My list cheated slightly: I had (unknowingly) one too many 2+ save models (doh). (Sorry Jim, I clearly didn't read the rules closely enough!).
My Chaos Space Marine team consisted of:
3 Chaos Terminators, 1 combi-melta (95 points) (team leader has the combi melta)
5 Khorne Berzerkers (105 points)
Meanwhile, the opposing tyranids were:
10 genestealers, with 1 broodlord (200 points) (team leader is the broodlord)
We stopped short of having any of the optional upgrades, but the genestealers could have done swift as the wind.
The set-up was a small area, littered with craters and small rubble piles (difficult terrain). I think the set-up will favour my marines since it'll leave the genestealers with precious little cover. The mission is 1.4 (extreme prejudice).
Turn 1.
I bunch my terminators up together and head toward the nearest crater. The shoot and kill two genestealers straight away, despite a cover save. Those twin linked bolters are good, even if they're not storm bolters. The khorne berzerkers, I keep a bit looser and allow them to prowl as lone wolves. They move up on the genestealers but fail to kill any. In return, the genestealers oblige by moving closer and then running even closer.
Turn 2.
Another dead genestealer to my terminators reduces their number to 7, plus the broodlord. One berzerker manages to get in combat with a genestealer but is promptly slain on their sharp claws. Three genestealers charge two more berzerkers. One berzerker dies, but two genestealers also perish.
Turn 3.
Two berzerkers charge the broodlord and kill it. One more berzerker dies in exchange though. The terminators take down a further genestealer, but can't manage a "kill zone" since the unengaged genestealers are spread too far apart. A further berzerker perishes to a genestealer.
Turn 4.
This is the genestealers turn of glory. Taking the initiative and using the reactive assault rule, they wipe out the remaining berzerkers and move toward the terminators in their crater.
Turn 5.
My terminators reduce the genestealers down to four in number (pictured). The genestealers then charge. One dead terminator and two dead genestealers.
Turn 6.
The remaining pair of terminators finally manage to break the genestealers and they rout. As they run, they viciously gun them down. ++ Victory to the forces of chaos. But only just. It was a narrow match!
Finally.
Next time, we're going to look more closely at some of the flavour options! Swift as the wind and armoured might look cool. I'm also going to work toward having a sons of malice kill team that can double up as chaos chosen & terminators in a standard game.
My Chaos Space Marine team consisted of:
3 Chaos Terminators, 1 combi-melta (95 points) (team leader has the combi melta)
5 Khorne Berzerkers (105 points)
Meanwhile, the opposing tyranids were:
10 genestealers, with 1 broodlord (200 points) (team leader is the broodlord)
We stopped short of having any of the optional upgrades, but the genestealers could have done swift as the wind.
The set-up was a small area, littered with craters and small rubble piles (difficult terrain). I think the set-up will favour my marines since it'll leave the genestealers with precious little cover. The mission is 1.4 (extreme prejudice).
Turn 1.
I bunch my terminators up together and head toward the nearest crater. The shoot and kill two genestealers straight away, despite a cover save. Those twin linked bolters are good, even if they're not storm bolters. The khorne berzerkers, I keep a bit looser and allow them to prowl as lone wolves. They move up on the genestealers but fail to kill any. In return, the genestealers oblige by moving closer and then running even closer.
Turn 2.
Another dead genestealer to my terminators reduces their number to 7, plus the broodlord. One berzerker manages to get in combat with a genestealer but is promptly slain on their sharp claws. Three genestealers charge two more berzerkers. One berzerker dies, but two genestealers also perish.
Turn 3.
Two berzerkers charge the broodlord and kill it. One more berzerker dies in exchange though. The terminators take down a further genestealer, but can't manage a "kill zone" since the unengaged genestealers are spread too far apart. A further berzerker perishes to a genestealer.
Turn 4.
This is the genestealers turn of glory. Taking the initiative and using the reactive assault rule, they wipe out the remaining berzerkers and move toward the terminators in their crater.
Turn 5.
My terminators reduce the genestealers down to four in number (pictured). The genestealers then charge. One dead terminator and two dead genestealers.
Turn 6.
The remaining pair of terminators finally manage to break the genestealers and they rout. As they run, they viciously gun them down. ++ Victory to the forces of chaos. But only just. It was a narrow match!
Finally.
Next time, we're going to look more closely at some of the flavour options! Swift as the wind and armoured might look cool. I'm also going to work toward having a sons of malice kill team that can double up as chaos chosen & terminators in a standard game.
Nifty little report! Getting used to the limits takes some getting used to. A few mistakes are always expected in your first few games.
ReplyDeleteSo, how'd you like Killzone as a game?
I look forward to seeing your completed Sons of Malice team.
-Jim
Hi Jim -- Simply put: Kill Zone is a great game! The fact that many small missions can be playing in a single session makes it even more appealing.
ReplyDeleteThanks for the battle report, it looks like that was a fun game to play. It also sounds like the Berzerker vs Genestealer combats were appropriately bloody affairs... Khorne must be pleased.
ReplyDelete