Wednesday, February 17, 2010

Fate Dice

One scenario that I played in recently involved "fate dice" and I wanted to share this concept with you in case you've not come across it before.

Essentially, it boils down to each player being given a small number (say 3 or 4) of special d6's -- called fate die. They can be used to re-roll any other d6 roll in the game apart from die that have already been re-rolled.

Having played in one of these games, let me tell you that they can absolutely add a certain something to the game for both players. What turns out as a very bad roll for any chaplain's attacks, or an instant death against a tyranid suddenly turns in to something else entirely. But it only happens every so often given the finite number of these re-rolls. And even the fate die cannot save you sometimes from bad rolling!

It becomes a tactical challenge to decide when to use these fate die. Should you expend them on re-rolling a 2+ terminator save (yes probably!) or use the to re-roll your daemon prince's attack against a marine captain (a more interesting choice). Or perhaps a krak missile's roll to wound even (also an interesting choice, but probably a also "yes").

Whilst I'm not sure I'd want to use this idea in every game, it can make for a fresh change from the usual standard missions.

2 comments:

  1. Must admit, they use this concept in blood bowl with team rerolls but I've never thought about using it in 40k. I'm definitely going to give this one a go.

    Thanks for the suggestion matey.

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  2. I'd entirely forgotten about blood bowl! Give it a go and let us know how it goes.

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