Thanks for all your entries and thoughts about the plague marine challenge from the start of the month - some very inventive entries there! I was particularly impressed by the imperial guard entries (Straken and plasma vets) - I've not read the new codex in that amount of depth yet, so was really interested to see that combination in action.
However, I think that the winner has to be erfunk with his triple flamer of Tzeentch entry! At 105 points, erfunk uses breath of chaos to fry the plague marines away in two rounds (almost one round in fact!). It has some poetic justice to it as well - who better than Tzeentch to see off Nurgle?
Its also made me think further about the devastating power of Breath of Chaos. Perhaps that is something that I should be taking on my daemon prince(s) when I know I'll be facing a mirror match. At any rate, I'm all excited about flamers of Tzeentch in daemon armies once again!
However, I think that the winner has to be erfunk with his triple flamer of Tzeentch entry! At 105 points, erfunk uses breath of chaos to fry the plague marines away in two rounds (almost one round in fact!). It has some poetic justice to it as well - who better than Tzeentch to see off Nurgle?
Its also made me think further about the devastating power of Breath of Chaos. Perhaps that is something that I should be taking on my daemon prince(s) when I know I'll be facing a mirror match. At any rate, I'm all excited about flamers of Tzeentch in daemon armies once again!
Gotta agree. Blow for blow, those flamers are simply lethal. Hat's off to the Other guard poster - who took the argument the whole hog and had the two plasma gunner squad shooting.
ReplyDeleteThree flamers ... just three, good grief?!?
Nice one Erfunk, a brutally simple list :)
ReplyDeleteDefinitely one to watch out for for us Nurgle players.
I was happy to see how much variety came out of this. Some really neat solutions. Nice work all!
ReplyDeleteGood old Flamers of Tzeentch...terribly brutal in template range. But, a question...starting 12" away, wouldn't the flamers be out of template range on round one, and stuck using Warpfire? Then, on round two, they'd get to close to flamer range?
ReplyDeleteHi Raptor1313 - I think the template issue is an issue with the way the contest was worded: "enters play within 12 inches" rather than at 12 inches.
ReplyDeleteBut you are right - if they had started at 12 inches, they would have had much more difficulty and the Imperial Guard would have been superior!!
Ok. If they started at 12" away, they'd not do so hot, but with a good drop in? Yeah. Breath of Chaos is just plain disgusting.
ReplyDeleteA friend of mine runs Flamers pretty regularly. Away from just theory, it's easy to get them into template range only once. No one lets them live! Lucky scatters and good use of icons are pretty essential to getting that devastating first shot, and somehow he always rolls a hit when he really needs it. But only on them; his Daemon Princes enjoy scattering 11-12" every which way.
ReplyDelete